Your mafia boss, Joelinton Dingleberry VII, has assigned you to stealing this diamond. You will have to make your way past many obstacles to get there. These obstacles are mostly cameras, and if you go in there light, the alarm will sound, and you will instantly lose, making the mission a failure. Thankfully, your boss has helped you by giving you a small map so you can know your location. 

Press M to use the map

Press E to open the chest and get the diamond when you are near it

arrow keys/wasd to move

I really liked making this, so I think I might add more enemies and a larger thing to steal from. Also, I know it's pretty bad and short, so yeah. The theme correlation is really weak, its basically just having to wait for the cameras/enemies to be in the right position so that you can move past them.

PLEASE RATE THIS - this was made in 2:55 minutes for Trijam #193

Comments

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Love the cameras, but not the movement bugs. Also the frig are the black things?

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tbh i have no idea

also for some reason the colliders are really funky unless there's some other movement bug you've found

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oh no wait now I remember! They're supposed to be like monsters that guard the diamond or something.

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To fix your collision issues you'll want to set their Rigidbody2D component's 'Collision Detection', to Continuous. Even after this you might want to slow them down slightly, and perhaps even change your method for moving them. If you're using something such as transform.Translate or transform.position to move them this can cause physics issues, and you'll generally get better results when accessing movement through the Rigidbody.

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Oh thanks! I was using Vector2.AddForce on a rigidbody2D without gravity. This is probably not the  best method, but thank you so much for the help!

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AddForce uses the Rigidbody2D so that method I think is fine lol