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Love the cameras, but not the movement bugs. Also the frig are the black things?

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tbh i have no idea

also for some reason the colliders are really funky unless there's some other movement bug you've found

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oh no wait now I remember! They're supposed to be like monsters that guard the diamond or something.

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To fix your collision issues you'll want to set their Rigidbody2D component's 'Collision Detection', to Continuous. Even after this you might want to slow them down slightly, and perhaps even change your method for moving them. If you're using something such as transform.Translate or transform.position to move them this can cause physics issues, and you'll generally get better results when accessing movement through the Rigidbody.

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Oh thanks! I was using Vector2.AddForce on a rigidbody2D without gravity. This is probably not the  best method, but thank you so much for the help!

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AddForce uses the Rigidbody2D so that method I think is fine lol